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Internet Law & Strategy

June 2008

A Passport to Virtual Worlds

By Sean Kane

The vast majority of online games do not have a distinct win or lose scenario; instead they are designed to allow for gamers to level-up their Avatars in the virtual society by earning virtual currency and/or developing skills that make the character more desirable. Property, both real and personal, can be purchased or created in the virtual world and used by the Avatars. The current trend of allowing player-created content has led more players to consider the virtual property that they have created or earned to be their real world property as well.

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